Gm_Blackwoods GMOD Map Review

One important thing I forgot to mention in the video is the darkness of the trees. The trees cast shadows on themselves and are BLACK, now this might be part of the artistic idea of the map however, I believe it is because the foliage models(trees) do not have "Ignore surface normal for computing vertex lighting" set to YES. This also needs static prop lighting to work and will make trees look more realistic as it can fake the subsurface scattering effect that happens in leaves.

Another tip i would give for a map like this is to somehow disable detail sprites from being placed in far away non playable areas, you could either use a unique texture or a func detail blocker. this will have a really good effect of stopping detail sprites from being placed in areas where you would not see them in the first place and it will also allow you to increase the density of the detail sprites in areas where you can see them, if you so choose.

I am sure I can think of more but It is hard to jam all
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valpucio (11 months ago)
valpucio
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it's such a interesting map
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Date: Feb 28, 2023 Views: 20 Ratings: 0
Time: Comments: 1 Favorites: 0