Drawing the new zealand flag in ms paint
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@42069nice Types of corruption:
Visual
2D and 3D visuals can be affected by corrupting a game. For example, if you were to corrupt a sprite on the SNES it would result in different colors, offset pixels, flipped textures, or a change in hue. If you were to corrupt a model in a 3D game it would result in stretched, distorted, flat, or just plain broken polygons and mesh.
Audio
Corrupting a game can modify its audio and music, depending on how you corrupted the game. For example, if you corrupted a SNES ROM and modified music data it can crackle, scramble, pitch up or down, slow down, speed up, change the track entirely, or all at the same time.
Gameplay
Gameplay corruptions happen when a gameplay mechanic is altered by a corruption which can result in anything from misplaced characters to the player being able to jump 10 times higher than usual. Gameplay corruptions are not as common as audio and video corruptions because it requires game code to be altered while still run correctly.
Visual
2D and 3D visuals can be affected by corrupting a game. For example, if you were to corrupt a sprite on the SNES it would result in different colors, offset pixels, flipped textures, or a change in hue. If you were to corrupt a model in a 3D game it would result in stretched, distorted, flat, or just plain broken polygons and mesh.
Audio
Corrupting a game can modify its audio and music, depending on how you corrupted the game. For example, if you corrupted a SNES ROM and modified music data it can crackle, scramble, pitch up or down, slow down, speed up, change the track entirely, or all at the same time.
Gameplay
Gameplay corruptions happen when a gameplay mechanic is altered by a corruption which can result in anything from misplaced characters to the player being able to jump 10 times higher than usual. Gameplay corruptions are not as common as audio and video corruptions because it requires game code to be altered while still run correctly.
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