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game engine dev

no functionality yet, coding a little engine.
will take years. I'm bad at coding.
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More From: Toomykins
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shingo (1 year ago)
shingo
0
what're you using to build it
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shingo (1 year ago)
shingo
0
@Toomykins Nim's Python-style syntax sucks, but the language is great outside of that.

It's cool you're using Raylib, a friend and I have been building a project in Raylib for a while, and it's pretty nice for throwing things on a screen without too much fuss. We're doing it in C++, but I've used Nim for Raylib as well.
Toomykins (1 year ago)
Toomykins
0
@termer It's easy to use and seems easy to port. No hassle. I've nothing to complain about thusfar.
purplesage99 (1 year ago)
purplesage99
0
awesome work
Toomykins (1 year ago)
Toomykins
0
@purplesage99 thanks!
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Date: Aug 22, 2024 Views: 44 Ratings: 2
Time: Comments: 10 Favorites: 0