game engine dev
no functionality yet, coding a little engine.
will take years. I'm bad at coding.
will take years. I'm bad at coding.
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@Toomykins Nim's Python-style syntax sucks, but the language is great outside of that.
It's cool you're using Raylib, a friend and I have been building a project in Raylib for a while, and it's pretty nice for throwing things on a screen without too much fuss. We're doing it in C++, but I've used Nim for Raylib as well.
It's cool you're using Raylib, a friend and I have been building a project in Raylib for a while, and it's pretty nice for throwing things on a screen without too much fuss. We're doing it in C++, but I've used Nim for Raylib as well.
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