6 Hours of SUPER BORING level design
In this vid you will watch me create a single connecting cave as well as most of the 'shell' for this map.
the shell is the underlying geometry that actually seals the map up allowing it to be properly compiled and optimized vs before where the entire map was simply contained in a single box.
This is about maybe 1/3rd of the entire shell process here I did quite a lot before this video and quite a lot after.
the shell is the underlying geometry that actually seals the map up allowing it to be properly compiled and optimized vs before where the entire map was simply contained in a single box.
This is about maybe 1/3rd of the entire shell process here I did quite a lot before this video and quite a lot after.
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