Exploring Toy Box in Attack on Toys – Playable Creativity – Part 3 (Section 3)
We tested the level we designed in Attack on Toys. It's a campaign-style level, where the mission is to rescue Vikki Grimm and a Blue Spy from a dangerous urban environment. Then, eliminate the special Red Commando and destroy a formidable Sentinel Walker from the Black Army.
The Toy Box in Attack on Toys is a powerful tool that allows players to create, experiment, and customize their own scenarios. It functions as a level editor where maps can be designed, unique mechanics tested, and new ideas brought to life within the toy war universe.
In this compilation video, we explore our Toy Box creations, showcasing the editor’s potential to modify environments, test unique configurations, and experiment with vehicles, structures, and innovative missions. From strategic battles to naval vessel trials, every element is a crucial piece in the evolution of gameplay.
Our work in Toy Box aims to take Attack on Toys to the next level.
The Toy Box in Attack on Toys is a powerful tool that allows players to create, experiment, and customize their own scenarios. It functions as a level editor where maps can be designed, unique mechanics tested, and new ideas brought to life within the toy war universe.
In this compilation video, we explore our Toy Box creations, showcasing the editor’s potential to modify environments, test unique configurations, and experiment with vehicles, structures, and innovative missions. From strategic battles to naval vessel trials, every element is a crucial piece in the evolution of gameplay.
Our work in Toy Box aims to take Attack on Toys to the next level.
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