Baking Source Engine Displacement Blends to Textures in 3dsMax

Here is my process for taking existing blends from hammer and baking them all into a single texture, however it isn't perfect and if i figure out a better way in the future ill update here
(tldr ur stuck with how it looks because max doesn't support blend modulate textures)

Here is another EXTRA top secret tip!:
if you have your wallworm setup like mine (IE: wallworm is using something like EP2 in my case but my target game is gmod and i use rsync to copy over models into the right paths)
wallworm will AUTOMATICALLY assign a vertex color map to the blend mask IF the actual material doesn't have any blend modulate texture
so that means you can have your production materials in your gmod file system,
and have development textures without blend modulates in the ep2 file system.
this saves a TON OF TIME if you are working with TONS OF UNIQUE BLENDS
More From: ShyStudios
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Date: Mar 06, 2023 Views: 3 Ratings: 0
Time: Comments: 0 Favorites: 0